Why Single Player Matters (An FPS Rant)
Tuesday, May 3, 2011 13 Comments
Quality single player content in first-person shooters is a dying art.
It’s all about the multiplayer experience these days, which I can understand. Thanks to the same amazing internet technology that allows me to stream porn at 60 titties per second, I’m able to trade bullets (and colorful insults) with some 13-year-old in Georgia. However, it seems that developers are placing too much emphasis on this aspect of game playing, and we’re usually stuck with a fucktarded single player campaign attached to an excellent multiplayer game.
Quite frankly, I’m sick of it.
I believe we need a return to those games that drove you to first play through, and beat, the single player campaign before even touching multiplayer. Call of Duty is all well and good, but I feel like I am now playing the same goddamn scenario over and over again. Halo, we must admit, is the worst with this. You can set your watch to the predictability of the battles in all Halo games.
Oh look It’s 5-10 Grunts plus 2 Elites /Brutes.
Toss a grenade…
Plasma pistol charge shot…
Finish off with regular pistol…
And the entire idea of regenerating health is absolutely killing the FPS experience for me. This recent
development abomination in FPS gaming has morphed the genre into a clusterfuck of repetition and frustration, rather than exploration and thought. Bring back health packs and armor you fuckers! Give players a reason to use their brains and not just shoot.
It’s like the old tag-line for Half-Life: “Run, Think, Shoot, Live”
THINK! I want more puzzles, exploration, and immersion rather than levels of action that are on par with the movie Commando (still a gem of a movie). What happened to the creativity of games like the first Half-Life? A game in which not only the storyline was paced beautifully, but the combat as well.
Very few games of late actually provide a quality, deep, and original single player game play experience. Bulletstorm is one recent title, I must admit, that kept me coming back for more single player action; a creative story, memorable characters and events, and new gameplay elements that actually make the game different from the visually striking yet redundant style of Halo or Call of Duty.
Even a passive FPS like Amnesia is on the cutting edge: doing something new with a tired single player viewpoint and making it feel new, not just the same game but prettier than last time.
I live in a constant state of fear and excitement waiting for Duke Nukem Forever. Will it go the way of shitty single player FPS? Or will I be playing repeatedly while mashing my space bar to see pixellated boobies in between an epic single player campaign.
Duke Nukem Forever…FINALLY.
I’m not done looking down the barrel of a gun on my TV screen, but I am done with half-assed, cookie cutter single player experiences.
Don’t agree with me? Speak up!