It’s Not About the Destination, It’s About the Journey

Few games come by and leave such a lasting and powerful impression on me and even less often can I say a game  moved me. I most certainly wouldn’t expect a game completely devoid of narrative, dialogue, and any co-op communication like ThatGameCompany’s newest downloadable epic, Journey, would be the one do it.

Maybe I’m a sucker for weird, artsy, abstract games (see my review for Limbo) but Journey really floored the little expectations I had for it. Like many others, I had heard the buzz that the game generated when it first came out exclusively for Playstation Plus subscribers more than a month ago. I was ready to buy the game then and there, but because of the game’s exclusivity, I wasn’t able to and almost completely forgot about it. I mean, is there still anyone that actually pays for that service? Anyway, the game was publicly released a few weeks after that, and I finally got the chance to check it out.

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Stuck on Limbo

An amazing puzzle/platforming game for fans of Braid, Metroid, Portal, etc

A couple of weeks ago, I wrote a story on the Xbox Live Arcade games sale going on, and I mentioned that I was planning on finally picking up Limbo. Well, I did, and in short: it’s incredible. I didn’t initially intend on even writing a review for this game, but there are so many gamers out there like myself that still had not gotten around to this gem. There is so much to like about Limbo, I just couldn’t keep it to myself. Old school gamers and new school gamers alike have already come together to celebrate this game’s greatness, and for good reason.

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Super Meat Boy, And Why I Hate My Life

Wrecked is happy to bring you our first-ever guest contribution, from Victor Matallana in Dublin, CA. Let him know if you liked his work by sounding off in the comments below!

-WR

Super Meat Boy Logo

Back in the day, we played real games. We played games that never forgave your mistakes. We didn’t have recharge health, or checkpoints, or aim assist. You fought tooth and nail from that first small pit to that final boss, where the difference between life and death was a single pixel. You played a game and it was hard and you lived with it.

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I Went Ape Shit Over This Game!

I went ape shit over this game. I really did. But this game kicked my ass. I’ve played a lot of games in my day: hard games, games that basically play themselves and games that were downright unfair (N+ comes to mind), but I haven’t found a game that balanced difficulty and sheer fun like the new Donkey Kong Country Returns for Wii. It brings me back to that perfect balance that was found in the early Mega Man games for NES. There’s something about the way Retro Studios so elegantly designed the levels that keeps you locked into the game even after you’ve died on the same level 20 times or more. I wish I were exaggerating. Instead of getting the urge to throw my controller out the window, I sat impatiently in the brief few seconds it took to respawn, eager to give that challenge another shot.

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