Take Back Earth (and, like, the rest of the galaxy) in Mass Effect 3

FemShep doesn't get nearly enough play. SHE'S JUST AS BADASS, Y'ALL.

In 2007, Bioware and Microsoft Studios introduced the world to the sprawling science-fiction universe of Mass Effect, a vast, story-driven action/RPG. In 2010, Bioware brought us the much anticipated sequel with the aid of publishing behemoth Electronic Arts. Mass Effect 2 was a much leaner, more action-focused experience, stripping out many of the dense RPG mechanics in favor of streamlining the cover-based action mechanics. The constant in the Mass Effect series, however, has always been a notable attention to detail in the story, lore, and character; something Bioware has been known for as a studio for quite some time. Just this past week, Bioware and EA released the final game in their epic space-faring action/RPG trilogy, Mass Effect 3. Does it go out in a blaze of glory, or retreat disappointingly into the darkness?

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Mass Effect 3 Demo: First Impressions

With the release of Mass Effect 3 just around the corner, I’ve gotten the opportunity to get my filthy mitts on the ME3 demo. My early impressions of the demo? Disappointment. Maybe I’m old school, but I used to think that the next game in a series is supposed to provide something, well…different.

Mass Effect 3, so far, feels like the exact same game as Mass Effect 2. I was never really a fan of the combat/action portions of the game. The reason I play it is for the story.  For the record, I thought ME2 was a disappointment. It seemed like the game developers “dumbed down” the RPG elements of the game, and it seems that trend continues in ME3. With that said, let’s get right into the demo.

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Sinners and Saints Row: The Third

Before we get into Saints Row 3, I have talk a little a bit about my experience with the last game. It might sound blasphemous but I actually liked Saints Row 2 better than GTA IV. I had an absolute blast playing it. As I was playing it I would think to myself “Yes! These guys get it. This has everything that I wished GTA IV would be and more.” I don’t play videogames to have realistic experiences. That’s what my front door is for. I play video games as an escape; to let loose and just have fun. That’s an element the last GTA game was sorely missing. There will always be a place in my heart for the GTA series, but SR has managed to carve out its own path.

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