Take Back Earth (and, like, the rest of the galaxy) in Mass Effect 3

FemShep doesn't get nearly enough play. SHE'S JUST AS BADASS, Y'ALL.

In 2007, Bioware and Microsoft Studios introduced the world to the sprawling science-fiction universe of Mass Effect, a vast, story-driven action/RPG. In 2010, Bioware brought us the much anticipated sequel with the aid of publishing behemoth Electronic Arts. Mass Effect 2 was a much leaner, more action-focused experience, stripping out many of the dense RPG mechanics in favor of streamlining the cover-based action mechanics. The constant in the Mass Effect series, however, has always been a notable attention to detail in the story, lore, and character; something Bioware has been known for as a studio for quite some time. Just this past week, Bioware and EA released the final game in their epic space-faring action/RPG trilogy, Mass Effect 3. Does it go out in a blaze of glory, or retreat disappointingly into the darkness?

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Why Single Player Matters (An FPS Rant)

Quality single player content in first-person shooters is a dying art.

It’s all about the multiplayer experience these days, which I can understand. Thanks to the same amazing internet technology that allows me to stream porn at 60 titties per second, I’m able to trade bullets (and colorful insults) with some 13-year-old in Georgia. However, it seems that developers are placing too much emphasis on this aspect of game playing, and we’re usually stuck with a fucktarded single player campaign attached to an excellent multiplayer game.

Quite frankly, I’m sick of it.

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